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The arcade version has appeared in the following compilations:Īdditionally, the NES version appeared in Namco Museum Archives Vol. Video Locations: Arcade 0:49 Arcade 2:14 ( Namco Classic Collection ) Atari 2600 3:50 Apple 2 5:14 DOS 6:40 Vic 20 8:04 NEC PC8801 9:29 Casio PV1000 10:55 Intellivision 12:21 Atari 8 bit 800/XE/XL 13:46 Atari 5200 15:11 Commodore 64 16:36 TI99 18:02 Gameboy ( Old ) 19:27 Gameboy ( New ) 20:51 MSX. In 2007, it released as a part of Namco Museum DS. Until 2005, the game was seen exclusively on the NES in North America. Dig Dug can use an air pump to inflate them to bursting, or crush them under large falling rocks. A reviewer for the magazine Computer & Video Games said that the game, while having a high difficulty level, was worth playing and became easier through practice.ĭig Dug II was ported to the Nintendo Famicom in Japan in 1986, followed by a 1989 release for the Nintendo Entertainment System in North America (with the subtitle Trouble in Paradise added to the packaging, but not to the game itself), and then in 1990 by a release for the Famicom Disk System in Japan. The player controls protagonist Dig Dug (Taizo Hori) to eliminate each screens enemies: Pookas, red creatures with comically large goggles, and Fygars, fire-breathing green dragons.
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The title's departure from the original's maze-chase gameplay, its time of release, and the lack of the original's free movement are believed to have attributed to its failure. While Dig Dug II saw success in its first few months on the market, the game was largely unsuccessful and was not nearly as popular as its predecessor when it was released. When only one, two or (on later rounds) three enemies remain on the island, the enemies will head for the edge of the island and jump into the water, killing themselves and ending the round. Once three pieces of land have been cut off an island, a bonus vegetable will appear somewhere on what remains of the island, which can be eaten for extra points. The points earned from this depend on how many enemies are killed at once.
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If both ends of a system of faults reach the water, the ground surrounded by them will sink into the ocean, killing all creatures on it, including Taizo himself if the player is not careful. The other is a jackhammer, which can be used at "fault lines" on the map to create faults in the ground. One is an air pump that can inflate enemies until they burst. Taizo Hori (the player's character) is armed with two weapons. There are two types of enemies: Pookas (round red monsters with goggles), which can kill a player by touching him, and Fygars (dragons), which can kill a player either by touching him or breathing fire on him. Dig Dug II takes place on an island with an overhead view.